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  • ACE
    Hole in one.
     
  • ADDRESSING THE BALL
    Taking your stance and getting ready to hit the ball.
     
  • ADVICE
    Can't be given on course except by your playing partner in a Four-Ball, or by a caddie.
     
  • AIRSWING
    Striking at the ball intentionally and missing it. It must be counted as a shot.
     
  • ALBATROSS
    A score of two on a par five.
     
  • ARTIFICIAL OBJECTS
    Bottles, packets, cans and such like foreign objects that can be moved without penalty.
     
  • BALL
    The round object that you hit.
     
  • BIRDIE
    Scoring one under par.
     
  • BOGEY
    Scoring one over par.
     
  • BUNKER
    A sand filled hazard placed on a fairway or near greens.
     
  • CADDIE
    Person responsible for carrying a player's gear and entrusted with providing advice.
     
  • CART/BUGGY
    Motorised or wheeled vehicle that carts the player's clubs.
     
  • CASUAL WATER
    Temporary water not marked as a hazard. Relief may be obtained by dropping the ball.
     
  • CHIP
    A shot normally played from a short distance from the green.
     
  • CLEANING THE BALL
     A ball may be cleaned whenever it is picked up legally.
     
  • CLUBS
    A maximum of 14 of any variation may be carried in a competition.
     
  • COURSE
    The area owned or leased by the golf club for the purpose of playing golf.
     
  • CUP
    The 10.8cm hole in the putting green.
     
  • DIVOT
    The piece of turf sometimes cut from the ground when you hit the ball. The turf should be replaced and filled with sand to promote regrowth.
     
  • DOUBLE BOGEY
    Two over par.
     
  • DRIVER
    The longest club in the bag, usually a 1 or a 1 and a half wood.
     
  • DROPPING THE BALL
    Hold the ball at shoulder height and arm's length to drop it correctly. The ball can be redropped if it still infringes the rules. If it still infringes the rules after being dropped a third time, then it must be placed on the spot it landed on the third drop.
     
  • EAGLE
    Two under par.
     
  • FAIRWAY
    The area from tee to green, usually defined by being closely mown.
     
  • FORE
    Yell this loud and clear if it appears your ball may hit another player.
     
  • FOUR-BALL
    A competition played in pairs, where the best score counts against the best score of the opponents.
     
  • FOURSOMES
    A competition where two partners hit alternate shots.
     
  • GREEN
    The carefully mown area of a fairway surrounding the hole. Only use a putter on this surface.
     
  • GRIP
    The way the hands interlock when holding the club. Also used to describe the leather or rubber handle on the end of a club.
     
  • GROSS SCORE
    The total number of shots (including penalties) taken for a round.
     
  • GROUNDING THE CLUB The placement of the club behind the ball at address. Not allowed in a hazard.
     
  • GUR (Ground under Repair)
    Areas marked by the greens staff or a committee from where a drop can be taken without penalty.
     
  • HANDICAP
    A handicap is allocated to a player according to their ability allowing all players a chance to win. The lower the handicap the better the player's ability. In club play the highest men's handicap is 27 and for women 45.
     
  • HAZARD
    A bunker or area on the course marked by the club as a hazard is designed to make the course more difficult as it penalises poor play.
     
  • HOLING OUT
    Getting the ball into the hole.
     
  • HOLE IN ONE
    Hitting the ball into the hole from the tee with one shot.
     
  • HONOUR
    The player with the best score on the previous hole has the honour and is normally the first to tee off. This can be waived in agreement with other players.
     
  • IDENTIFYING THE BALL
    Each player has the responsibility to know the make and number of the ball and identically marked balls should not be used in the same group. Some players mark their balls with special marks so that the ball can be clearly identified with theirs on the course.
     
  • IRON.
    Those clubs other than woods or the putter. Irons have different lofts and lengths with the 9 iron hitting it shorter and higher than a 6 iron.
     
  • LIE
    Where the ball is sitting. This usually cannot be interfered with except when indicated by the club.
     
  • LIGHTNING
    All play is allowed to stop legally when storms and lightning occur. Hurry to the clubhouse.
     
  • LOCAL RULES
    Committees have the right to specify local rules to suit their course. Can change from week to week and should be read before commencing any round.
     
  • LOST BALL
    Any ball that cannot be found within 5 minutes of the search commencing must be declared lost.
     
  • NET SCORE
    The total number of shots taken after the handicap is deducted from the gross score.
     
  • OUT OF BOUNDS
    The area outside the course usually indicated by stakes or fences.
     
  • OVERHANGING BALL
    A ball which comes to rest sitting on the lip of the hole. Ten seconds are allowed before another stroke must be played to get it into the hole.
     
  • PAR
    The number of shots allocated by the club for each hole and for the full round.
     
  • PARTNER
    Playing partner on the same side.
     
  • PENALTY
    One or two shots added to the gross score for infringement of the rules.
     
  • PLUGGED BALL
    Ball imbedded in its own pitch mark in the ground. It may be dropped without penalty no closer to the hole.
     
  • PRACTICE
    What every golfer should do before they play their game.
     
  • PROVISIONAL BALL
    A second or more ball hit from the same spot as the last shot when the first ball may be lost or out of bounds.
     
  • PUTT
    A stroke played on the green - usually with a putter.
     
  • PUTTER
    A club designed for use on the green.
     
  • ROUGH
    The area outside the closely mown fairway on each hole.
     
  • SAND WEDGE
    An iron designed specially to get the ball out of a sand bunker.
     
  • SCORE
    The number of strokes taken on each hole.
     
  • SLOW PLAY
    You are required to keep up with the group in front of you at all times. Slow play can be penalised.
     
  • STAKES
    Identified by different colours. Check the local rules to identify what the colours mean.
     
  • STAKED TREES
    Usually a free drop is allowed from staked trees to avoid damage to them. Check the local rules.
     
  • STANCE
    Placing your feet firmly and getting ready to play the ball.
     
  • STROKE
    The forward movement of the club to hit the ball is counted as a stroke. If there is an intention to hit the ball and the player misses, that is also counted as a stroke.
     
  • SWING
    The movement of the club along an arc, away from the ball and then following through.
     
  • TEE
    A peg on which to place the ball/ the area set aside at the beginning of the hole to indicate the starting point.
     
  • TEE MARKERS
    The coloured markers placed on the teeing area to indicate the starting line.
     
  • UNFIT FOR PLAY
    If the ball is badly cut or damaged then it can be replaced as long as you consult with your marker.
     
  • WATER HAZARD
    An area of water permanently on the course which is marked with stakes or oil lines.
     
  • WEDGE
    A specially designed iron used close to the green for high, short shots.

 

 
 


Carnarvon Golf Club

Nottinghill Road Lidcombe 2141, New South Wales
Phone: 02 9649 6255   Fax: 02 9749 4240
Email: info@carnarvongolf.com.au

Pro Shop: 9649 2438

FOR THE INFORMATION OF MEMBERS AND THEIR GUESTS

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