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- ACE
Hole in one.
- ADDRESSING THE BALL
Taking your stance and getting ready to hit the ball.
- ADVICE
Can't be given on course except by your playing partner in a Four-Ball,
or by a caddie.
- AIRSWING
Striking at the ball intentionally and missing it. It must be
counted as a shot.
- ALBATROSS
A score of two on a par five.
- ARTIFICIAL OBJECTS
Bottles, packets, cans and such like foreign objects that can
be moved without penalty.
- BALL
The round object that you hit.
- BIRDIE
Scoring one under par.
- BOGEY
Scoring one over par.
- BUNKER
A sand filled hazard placed on a fairway or near greens.
- CADDIE
Person responsible for carrying a player's gear and entrusted
with providing advice.
- CART/BUGGY
Motorised or wheeled vehicle that carts the player's clubs.
- CASUAL WATER
Temporary water not marked as a hazard. Relief may be obtained
by dropping the ball.
- CHIP
A shot normally played from a short distance from the green.
- CLEANING THE BALL
A ball may be cleaned whenever it is picked up legally.
- CLUBS
A maximum of 14 of any variation may be carried in a competition.
- COURSE
The area owned or leased by the golf club for the purpose of playing
golf.
- CUP
The 10.8cm hole in the putting green.
- DIVOT
The piece of turf sometimes cut from the ground when you hit the
ball. The turf should be replaced and filled with sand to promote
regrowth.
- DOUBLE BOGEY
Two over par.
- DRIVER
The longest club in the bag, usually a 1 or a 1 and a half wood.
- DROPPING THE BALL
Hold the ball at shoulder height and arm's length to drop it correctly.
The ball can be redropped if it still infringes the rules. If
it still infringes the rules after being dropped a third time,
then it must be placed on the spot it landed on the third drop.
- EAGLE
Two under par.
- FAIRWAY
The area from tee to green, usually defined by being closely mown.
- FORE
Yell this loud and clear if it appears your ball may hit another
player.
- FOUR-BALL
A competition played in pairs, where the best score counts against
the best score of the opponents.
- FOURSOMES
A competition where two partners hit alternate shots.
- GREEN
The carefully mown area of a fairway surrounding the hole. Only
use a putter on this surface.
- GRIP
The way the hands interlock when holding the club. Also used to
describe the leather or rubber handle on the end of a club.
- GROSS SCORE
The total number of shots (including penalties) taken for a round.
- GROUNDING THE CLUB The placement of the club behind the ball
at address. Not allowed in a hazard.
- GUR (Ground under Repair)
Areas marked by the greens staff or a committee from where a drop
can be taken without penalty.
- HANDICAP
A handicap is allocated to a player according to their ability
allowing all players a chance to win. The lower the handicap the
better the player's ability. In club play the highest men's handicap
is 27 and for women 45.
- HAZARD
A bunker or area on the course marked by the club as a hazard
is designed to make the course more difficult as it penalises
poor play.
- HOLING OUT
Getting the ball into the hole.
- HOLE IN ONE
Hitting the ball into the hole from the tee with one shot.
- HONOUR
The player with the best score on the previous hole has the honour
and is normally the first to tee off. This can be waived in agreement
with other players.
- IDENTIFYING THE BALL
Each player has the responsibility to know the make and number
of the ball and identically marked balls should not be used in
the same group. Some players mark their balls with special marks
so that the ball can be clearly identified with theirs on the
course.
- IRON.
Those clubs other than woods or the putter. Irons have different
lofts and lengths with the 9 iron hitting it shorter and higher
than a 6 iron.
- LIE
Where the ball is sitting. This usually cannot be interfered with
except when indicated by the club.
- LIGHTNING
All play is allowed to stop legally when storms and lightning
occur. Hurry to the clubhouse.
- LOCAL RULES
Committees have the right to specify local rules to suit their
course. Can change from week to week and should be read before
commencing any round.
- LOST BALL
Any ball that cannot be found within 5 minutes of the search commencing
must be declared lost.
- NET SCORE
The total number of shots taken after the handicap is deducted
from the gross score.
- OUT OF BOUNDS
The area outside the course usually indicated by stakes or fences.
- OVERHANGING BALL
A ball which comes to rest sitting on the lip of the hole. Ten
seconds are allowed before another stroke must be played to get
it into the hole.
- PAR
The number of shots allocated by the club for each hole and for
the full round.
- PARTNER
Playing partner on the same side.
- PENALTY
One or two shots added to the gross score for infringement of
the rules.
- PLUGGED BALL
Ball imbedded in its own pitch mark in the ground. It may be dropped
without penalty no closer to the hole.
- PRACTICE
What every golfer should do before they play their game.
- PROVISIONAL BALL
A second or more ball hit from the same spot as the last shot
when the first ball may be lost or out of bounds.
- PUTT
A stroke played on the green - usually with a putter.
- PUTTER
A club designed for use on the green.
- ROUGH
The area outside the closely mown fairway on each hole.
- SAND WEDGE
An iron designed specially to get the ball out of a sand bunker.
- SCORE
The number of strokes taken on each hole.
- SLOW PLAY
You are required to keep up with the group in front of you at
all times. Slow play can be penalised.
- STAKES
Identified by different colours. Check the local rules to identify
what the colours mean.
- STAKED TREES
Usually a free drop is allowed from staked trees to avoid damage
to them. Check the local rules.
- STANCE
Placing your feet firmly and getting ready to play the ball.
- STROKE
The forward movement of the club to hit the ball is counted as
a stroke. If there is an intention to hit the ball and the player
misses, that is also counted as a stroke.
- SWING
The movement of the club along an arc, away from the ball and
then following through.
- TEE
A peg on which to place the ball/ the area set aside at the beginning
of the hole to indicate the starting point.
- TEE MARKERS
The coloured markers placed on the teeing area to indicate the
starting line.
- UNFIT FOR PLAY
If the ball is badly cut or damaged then it can be replaced as
long as you consult with your marker.
- WATER HAZARD
An area of water permanently on the course which is marked with
stakes or oil lines.
- WEDGE
A specially designed iron used close to the green for high, short
shots.
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